Arc emitter stellaris. tech_arc_emitter_2. Arc emitter stellaris

 
 tech_arc_emitter_2Arc emitter stellaris  First, range

Arc emitter is weapon with 100% shield and armor penetration, which makes thick shield and armor of 25x crisis useless, significantly reducing the difficulty. e. Prime is life. The only difference was they were. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. ago. Current Stellaris Ship Meta (for v3. Man ive been playing Stellaris for more then a Year bow and ive gotten pretty Good at it id say but i have no idea how yall manage 50× Crisis. Thread starter CocoCincinnati; Start date Dec 17, 2022; Jump to latest Follow Reply Menu We have updated our. With power booster on accessory slot. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). What is everyone's favorite version of Doomstacks? Mine is a few titains, a lot of battleships and the rest cruisers all with…Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. The tachyon has 90% armor pen, and -33% shield damage. ?It doesn't matter whether you pick energy or kinetic or explosive, as long as the weapons you use are ignoring shields and armor. If thats Contingency, just use disruptors instead. It shoots a 30° electric arc spreading through nearby walls and between enemies. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. In singleplayer you can just mass these, the AI will never counter them. Stellaris. • 1 yr. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Pick +20% range computers. If we accept the statistical average for the Focused Arc Emitter's damage, which will be about 850 and pierce armor and shields, you would need to hit this guy 1400 times to kill it (assuming you don't have any of the repeatable techs that boost damage). The damage spreading is somewhat known. Go with 3 BS variants anyway then you got all your vases covered. 3 Arc Emitter; 2. I’ve read around a lot that arc emitter is worse than running either X weapons, but the Fallen Empire targeted me and is bringing a 174k fleet to my 120k fleet. Open console by pressing ~ and enter “research_technology (technology_id_here)”. Check at black holes systems, especially if it has an enemy warning icon on it. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. Stellaris is a. if the enemy is strong just check their composition and counter. Nah. Looking at your fleet cap and assuming that it's all battleships with arc emitters gives us. Lances decimate armour, but are hopeless against shields. Their battleships are armed with arc emitters making every fight a risk. I gravitated towards using Disruptors + Lightning + Arc Emitters across my fleets to completely bypass armour and shields. Considering how much shielding the Unbidden have, and Arc Emitters ignore all armour and shields, they seem to be the go-to XL slot weapon. Lances are countered with shields, which makes them suboptimal in the start of the battle. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. The juggernaut is different because it can rotate so the arc emitters can always fire. So my ideal fleet comp would be torpvettes and arty battleships. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. This balances them out. 例如:“异种. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. And besides that a Mix of Kinetic and Energy Artillery. They never miss and wholly bypass armour and shields. The focused arc emitter does 11. It goes double for a penetrating design, though, since Cloud Lightning is really poor (bad enough to make me wonder about using Arc Emitters with Neutron Launchers and Kinetic Artillery to leave my new starbases stronger while sacrificing less firepower) and Disruptors are absolutely useless, but Arc Emitters are good. There is no best weapon. : r/Stellaris. Mega Cannons+Neutron Launchers are more efficient otherwise. DeanTheDull Necrophage • 2 yr. Anti-Shield weapons have that property. Giga cannons do not do the job like arc emitters and cloud lighting is too short. Stellaris is a colonization game, 0 micro manage or even anything in. It’s inside the forward hard mount, then a little up. I guess what I am frustrated about is that Stellaris gives you many options for. Now im not a pro Stellaris gamer by any means so I figured id ask on the forums abit to see what is meta in the game. Stellaris Dev Diary #312 - 3. 2. Cloud Lightning; Giga Cannon vs Kinetic Artillery). ago. Crystal plating perhaps but everything else is irrelevant. 6 update. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. Arc Emitters: tech_arc_emitter_1: Arctic Colonization: tech_arctic_colonization: Arid Colonization: tech_arid_colonization: Armored Torpedoes:. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. I just wouldn't put them on the L-Slots in battleships, they totally underperform there. But this is close enough that you propably need a much longer test set to be sure. 5 combat model. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. A small amount of Point Defense defends against Torpedoes and. Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. Targetting priorities. In Stellaris combat all ships are always firing but not all ships are always receiving fire A defensive computer on a ship that isn't receiving fire is a waste of that slot. However, once shields are down it's the weakest of the spinal mount weapons. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. I’ve had trouble in the past with their arc emitters and need a counter. They also still lose against corvettes with similar results. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. 6. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Focused Arc Emitters and Clould Lightning is best. r/Stellaris. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. ( stellaris noob) i dont have dlc so idk if that contributes Most of what I do doesn't striclty require a DLC. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. My fleets usually have a composition that looks generally like arcs/neutrons on the battleships (artillery computer), artillery/plasma on the cruisers (line), autocannons/pd on the destroyers (picket), and autocannons/plasma on the corvettes (swarm). NK_2024 Collective Consciousness • 3 yr. Against the crisis I think Tachyon Lance with Kinetic Artillery is the stronger approach since they have such massive hulls. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Cloud Lightning is only good if you're using Arc Emitters as well. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. Arc Emitters are also quite OP. Carrier battleships can counter most anything. If you're going the FAE path, then you don't want Kinetic weapons at all. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. S, M - Disruptor L - Cloud Strike X - Arc Emitter Hope this helps, and have fun. Prethoryn have shield pen so stack up more on armor and also they lack shielding so go for energy weapons mainly (don’t bother with Kinetic). Army doctrine was no retreat for + 33 fire rate. Basically the piercing guns and the conventional guns are fighting two different battles: Either the AE destroys the target before the other guns are not done with shields / armor, then even the low DPS from disruptor / cloud would have. On a Kinetic Artillery Battleship, Arc Emitters consist ~14% of the DPS. 12000. These numbers are only a vague scale for strength, they do not incorporate the weaknesses of the different weapon/ship builds. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). In singleplayer you can just mass these, the AI will never counter them. Crisis need rework. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. tech_arc_emitter_1: Arcane Deciphering. - Nanite weapons and armors. Their fleets are mostly medium-sized, and their power is entirely dependent on simple. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for. Especially about the targetting AI. Emitter on its own is better than the lance in most cases, however it's not all of the ship armaments. BEEIKLMRU. Strikecraft are the same but also clean up small ships very effectively. Directions. For specific weapons, you can really pick your choice. man. 62 DPS per corvette with fully-upgraded weaponry. Significant-Phase-71 • 2 yr. Also see the issue of ship computer. Home;. ago. Arc Emitter, 2 Hangars, and the rest set to missile is a solid design that gets the advantage of bypassing shields while retaining the long range of Battleships and having good damage output. 4 Anti-Shield. That said, late game going with the arc emitter front and. Spinal Mount Bow (X slot) with Arc Emitter Carrier Core (2 S, 2 P, 2 H) with Disruptors, any PD/Flak, any Strike Craft Broadside Stern with Disruptors Line computer (Precog if available, Sapient otherwise) chance to hit auxiliary In both cases you can optionally mix in a Titan with the +10% tracking aura. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. What am I missing?I am no longer maintaining my Stellaris mods and, as a result, they are probably incompatible with the latest release. Rest is carrier battleship with arc-emitter on X slot. It's a Cruiser meta. Issue 2: Some ships can take the hit. They will also use cloaking a lot more than other AIs, as to get in close with those heavy bypass weapons. Significant-Phase-71 • 2 yr. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). If you think Engineering research is bloated then get a propulsion specialist if you want guns or a voidcraft specialist if you want stations and chassis, and get a couple more tech picks. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. )Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Also, you're rolling all shields, and they're outfitted with disruptors, neutron torps, emitters, and plasma. You'd need 20 Corvettes with x3. 4. 25% instead of 50%. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. 在这个文件夹中找到两个能够使用Excel打开的文件,一个是ODS文件,一个是CSV文件,ODS文件是打开后不会乱码十分整齐的文件. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. It is only visual bug and doesn't affect actual damage to enemies. Plasma Accelerators: tech_plasma_2. And no, if you make. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. Tachyon lance is close enough. Just focus on Battleships with: full shields (their only weapons are energy based, and your strike crafts+point defense should easily neutralize theirs), cloud lightning/arc emitters (they have strong shields/armor but weak hull), point defense and strike crafts to neutralize theirs as already stated. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. (50/50 armor/shields, half weapons good against shield, Hull and other half against armor etc) 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). (×1. Arc Emitter + Strike Craft + PD battleships will keep dominating, which they already do against any crisis but Prethoryn and FE ships. Because Disruptors are the single worst mainline weapon in the game. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. It seems that arc emitters are slightly better. They also synergize quite nicely with Strike Craft and Arc Emitters on Cruisers and Battleships. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. Conclusion: the higher the energy weapon damage/speed, the more dangerous Arc emitter becomes for these units. Tho i have yet too see anything beat Arc Emitter spamm. Best Lategame Fleets: 20 BS with Forged Plates and Arc Emitter + 3 Lightning 4 BS only StrikeCraft+ PD and 1 Lightning 2 more BS or one Titan. Like someone mentioned to use Arc Emitter + Strike Craft - then the Arc Emitter is fighting alone against the hull, while the strike craft and missiles are separately working on the armor. Loadout. You need a few from every weapon or you are handicapping yourself. This is absent in Stellaris, so there's no real advantage to using machineguns as the primary weapon system. Titan. If you want a really powerful design for singleplayer, try a Battleship with Arc Emitter in the bow, Carrier core with 2 Hangars, 2 Marauder Missiles, and 2 PD, and Broadside Stern with 2 Whirlwind Missiles. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way, especially if the enemy is. This is only especially useful against fallen/awakened empiers since they invest heavily in armour and shield while having comparatively few hull points, due to the fact these weapons tend to have significantly notably worse DPS than other weapon types. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. Stellaris. 50% get to the shield. I just know in the last few games, 2 fleets of battleships will get rolled where as my 2 fleets of Disruptor corvettes are what saved my empire from. So go X slot arc emitters on battleship spam, slow/downgrade your engines down as much as possible (so you get more shots off before closing the gap), and if you can, pick a fight around a neutron star to go even slower. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. I always heard that if you put disruptors, you should only put disruptors. 50% pierce through the shield, but gets reduced by 50% of the ships armor. Arc Emitter requires Disruptors as a prerequisite, not Cloud Lightning. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Lance, giga cannon and emitter means anyone will have a bad day. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 1) (HEAVILY OUTDATED, PLEASE USE ANOTHER GUIDE FOR MP META). Stellaris Dev Diary #312 - 3. It can be issue when you have 3-6 battleships. I'm not sure what the meta is regarding shields vs armor, but I usually favor shields because they don't need repairs. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Arc Emitter outperforms Mega Cannon in a Battleship meta, but 3. Accuracy useless since arc emitter is 100%. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. This page was last edited on 14 October 2017, at 11:50. r/D4Druid. . This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. Giga Launcher + Kinetic Artillery is also a good alternative to rip through their shields, or maybe even missiles given that they have shield penetration, but those require another set of repeatables. Reply Averath Platypus • Additional comment actions. 00). Ive got arc emitters on my juggernaught for example and it will happily fire them while moving away from the enemy :| That said ive also got battleships with arc emitters which do have to. The giga has 50% armor pen, and an extra 33% shield damage. With enough Arc Emitters you can roflstomp the nanite fleets before they even get into range. 50% pierce through the shield, but gets reduced by 50% of the ships armor. Plasma Throwers: tech_plasma_1. but theres nothing wrong with a good Arc emitter 😂 also, fit a battleship with low range, high damage brawler weapons like neutron blasters to hold the line. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. Which result in inability to fire those weapons. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. And ennemy destroyers holding mostly PD that are going to serve no purpose do not. ago. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Interact with diverse alien races, discover strange. ago There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic. 50% get to the shield. Arc emitters are one of those things that are terrifying if you have critical mass but a mere nuisance if there's only a few of them. Immediately, one of the new enigmatic tech options shows up. Its almost like two options are interchangeable. This is my first time I played with Stellaris, I think this is Stellaris Apocalypse, and apart from an early aborted attempt, this is my first game, so I don't know what can be. If you want to use my mods as the basis for your own, you are very welcome to do so. This page was last edited on 14 October 2017, at 11:50. There's even an argument for picking the lowest tier engines to save on alloys. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. I can see how the arc emitters aren't helping with defense breaking here. G spot is too hard to find on corvettes hehe. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Arc needs to do 13200 to kill. Hit multiple targets. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. But, what makes them better than missiles, strike craft, or kinetics is the fact that they have higher. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Edited to clearfy what i mean is i read that a battleship buld with just one arc emitter nothing else no upgrades no shields one regen hull if you have the tech and just basic {FTL,. It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). In a space storm, Tachyon Lance just murders things. Usually you want to specialize each ship; don't mix kinetic and lasers on a single ship, for example. This mod also adds two new. Arc Emitter/Cloud Lightning battleships is the only strong argument I've found as certain builds can make those comically dangerous, at least in the 3. g. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…The only real damage they can do to you is with focused arc emitters, but it's not like they mass them enough to start melting fleets. Tachyon Lance and Kinetic Artillery carry the day. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. Matter Disintegrator - A new approach. 1 Mass Driver; 3. Then roll them up with your own arc emitter battleships, preferably from behind their battlecruisers. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. 3 Afterburners. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Cloud lightning is an L-size weapon with range 70 and average damage 11. When no enemy in desired range, then the ships will attempt to gain range. How do you guys handle them?Lasers suck against shields. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. Usually you'll get better results just from 4 Neutron Launchers even when you have no anti-shield weapons to support them. That almost never happens. Giving up one strike craft for the arc emitter is easily worth it. Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. The Big RollerOn average every Arc Emitter does 850. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how about. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. 4. 2. FAE stands for Focused Arc Emitter. The giga has 50% armor pen, and an extra 33% shield damage. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. Fill the rest of the slots with disruptors, cloud lightnings, and arc emitters. Auto-best is not good, it frequently makes completely nonsensical design decisions. lances have much better armor penetration. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Their damage is. 23 votes, 22 comments. Those that do will use cloud lightning and arc emitters with a strike craft bay. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. But that was just one war against one enemy, it is difficult to properly test things considering how long a stellaris game takes. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Ecumenopolis,city planet or arcology world, is considered one of the most desirable cities with Idealism. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Let me get this short - Current crisis system entirely depends on simple modifiers, and it hurts its strategic depth. MorningLightMountain is Prime. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. In Full Late Game a Behemoth with +40% Range and you will win every capacity and ressource war. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. 0) Number of years since game start is greater than 10 (×2. Stellaris currently has no AoE of any kind, again barring the minefield aura. As soon as I get titan I am going to launch an offensive. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Thread starter Lucius Confucius; Start date Apr 3, 2022; Jump to latest Follow Reply Menu We have updated our. Range will not be in your favor, though. Later in the game, torpvettes would be faded out (whenever I can afford it), and my fleets would consist of only Titan + arty. The focused arc has 100% armor pen and 100% shield pen. 0. HP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. It's the difference between having +50% damage and attack speed instead of 25%. The phase disruptor seems to be balanced enough, since it doesn't do massive damage. Ultimately went Kinetic on Battleships and Plasma on cruisers. I do a fleet of 15 Carrier battleships equipped with Arc Emitters and Whirlwind Missiles, and twice that number of Missile Cruisers, decked out with Whirlwind missiles and a Marauder missile stern. They tend to fall off a bit late game once repeatables have gone on for awhile and people are running arc emitters that are wiping out enemy fleets before strike craft can get into range. 1 Energy Siphon; 2. A focused arc emitter + cloud lightning battleship is hitting for 150. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. 50% pierce through the shield, but gets reduced by 50% of the ships armor. Arc emitter is energy weapon. 5 combat model. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Plasma Cannons: tech_plasma_3. And if you are going to weild corvettes (and you should, both for the speed boost to your main fleet and as effective 'ablative armor') then they should actually be doing something. Getting thorugh. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. That leaves you with lances or arc emitters. Discussion Attempt to electe a battleship focus ruler. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. My fleets usually have a composition that looks generally like arcs/neutrons on the battleships (artillery computer), artillery/plasma on the cruisers (line), autocannons/pd on the destroyers (picket), and autocannons/plasma on the corvettes (swarm). The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. The only way that missiles could have 100% accuracy is that it's a 0 in the equation for calculating whether a shot hits. Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Perhaps recent updates have caused the AI to be smarter about increasing fleet limit and building up to that limit. Generally I fit my ships depending on the composition of enemy fleets. Finally, the focused arc emitter is very good, particularly because it never misses. Tachyons are good overall, especially against armour. 1. Otherwise 95% accuracy and 100% accuracy would be pretty similar. (Cloud Lightning and Arc Emitter are the other bypassing weapons, but they cannot be equipped on a corvette since they require a L or X slot. . They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). The Arc emitter splits its damage up too much. Focusing fire poorly also makes it more likely, but is bad overall. Even without repeatables that setup should be more than enough to handle any of the crises easily. You either go with 4 Neutron Launchers or 4 Cloud Lightning. Gigacannon's main edge is that L slot matching gear doesn't suck like cloud lightning does. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud. Nov 9, 2023Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat No they. This is the easiest way to use the guide in game, especially if you don't really plan ahead. . Is it the Focused Arc Emitter or the Giga Cannon or perhaps the. Stellaris. 1 arc emitter + 2 plasma cannons+1 phased distruptor +2 PD < > Showing 1-10 of 10 comments. Critical mass of arc emitters will annihilate any ship composition, but you do need to outnumber the enemy pretty heavily. The other 86% of DPS does not penetrate shields. Do you guys know if these techs are buffed by repeatables?Imo, Giga Cannon. I tend to try and make them as split and even as possible across the board. 5 Mega Cannon; 3. 1. From my experience, artillery BS fleets win arc emitter fleets. Why bother having shields and armour tech when a battleship can have its hull removed with one. For the record, in stellaris 2. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. Simply have both fleets engage at the same time. Arc Emitters are great if you stack a fleet with them. I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Disruptor Corvettes. 在steam中打开游戏本地文件夹. Their DPS + shield and armor penetration sound nice, but if you're unlucky, arc emitters could. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and…XL arc emitter bypass all shields and all armour and phase disrupters do the same. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. Embarrassingly, I'm still a hefty novice when it comes to ship design. 1 hull, so a weapon with lower DPS that can directly go for hull works best. If you aren't going long-range, use a different ship type. Besides, arc emitters build off of the far superior plasma thrower, while you have to research lasers to get lances. 3. However, this build has the. Yeah the S- or M plasma on Line Cruisers are fine. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. Go to Stellaris r/Stellaris. That means the megacannon will try to keep hitting shielded target while the particle cannon will go for unshielded targets. So you know how if you destroy the Hull you basically destroy the entire ship. The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful.